Basic craps terminology:
Shooter: the current dice thrower.
Come-out roll: The shooter's first roll.
Pass: If the shooter wins his game, by any means, he is said to
"Pass".
Don't Pass: The term used if the shooter loses.
The following illustration depicts the left half of a craps table. The bets to
the bottom right, therefore, are referred to as the center bets, as they are
actually in the center of a full sized table.
If we want to reap the fruits of our skill
and knowledge of controlled throw and the dice arrangements, we have to make bets. When a
master shooter comes to the dice table, he has a clear and precise plan in his head. He
chooses his bets in advance, he knows the appropriate dice arrangements, and he executes a
controlled throw to support his dice arrangements and to turn his bets into the profit
makers. All his actions are connected with each other. A player without knowledge and
skill has only a mercy of Lady Luck on his mind, when he heads to the dice tables. His
actions during the game are completely independent of each other they are not
linked into one pre-planned and thought-over operation. His throw is uncontrolled and
chaotic, and it cant possibly make any dice arrangement useful, and his betting is
out of touch with his throw and dice arrangement.
The player who's current go it is, is called the shooter. The shooter wins if he rolls a 7 or 11 and this is entitled 'Natural' and he loses if he rolls a 2, 3 or a 12. This is known as 'craps' and it is where the name gets its name from. Rolling any of the remaining numbers (4, 5, 6, 8, 9 or 10) is known as the 'point'. If the shooter achieves point on his first roll, he must roll again, if he achieves point again, then rolls again and rolls a 7 then he wins. If a 7 is rolled after the first point then the shooter loses and the dice are passed on to the next person. The next person will then become the shooter.
The key is to leave the table when you are up (with a profit) and to limit you loses. No system matters unless you manage your money properly.
This system is ideal for the better that has a small bankroll like me.
First, you will bet both sides of the table the do and the don't but only in a 2 and 4 in a row sequence. Just make sure when you win on the don't side, that you keep it to yourself because a lot of the table just lost that roll.
When you walk up to the table wait at least a couple rolls to see how the table is playing. Ask other players how they're doing. Wait until the pass is either made or or beaten. At that point the system is simple. You bet two times in a row (at any $
Craps is
one of the most exciting table games played in online casinos today. It is
one of the few truly social games played in modern casino, and one of the
few played with dice. While the game's apparent complexity and odd jargon
may, at first, be intimidating you will find the game of Craps to be
enjoyable and rewarding.
Objective
The object of Craps is to predict the outcome of a roll of the dice.
Playing the Game
Playing Craps can be as simple or as complicated as you choose to make
it. There are an extensive array of betting options available but the
player only needs to understand a few of them to play the game, have fun
and win.
Craps is a game of dice. The player is betting on which numbers the
next roll of the dice will produce (or won't produce.) In its simplest
form the player (called the shooter) will place a bet on the Pass line (or
on the Don't Pass Line) and try to roll a seven or an eleven. If the
shooter succeeds the bet will pay even money and the shooter can make
another bet. This first roll is called the 'Come Out' roll.
Should the player fail to roll a seven or eleven then a 'point' is
established on the number of the value of the dice rolled. Once a point is
established the shooter's object is to roll the same number again before
the next seven is rolled. If a seven is rolled the shooter looses his bet.
Once a point has been established the shooter can not remove his bet from
the table.
While the shooter is trying to make the point he can add extra bets to
the table.
Types of Bets
The Pass BetThis is a bet that the shooter will throw a 7 or
11 on the come-out roll or, alternatively, that the shooter will make the
point before the next 7 is rolled.
The Don't Pass BetThis is the opposite of the pass bet. This
bet is placed against the shooter and wins if Craps (2, 3 or 12) is thrown
on the come-out roll or if the shooter fails to make the point. If a 12 is
thrown, the bet ties.
The Come BetThis bet is similar to the pass bet but cannot
be made on the come-out roll. Traditionally the Come and Don't Come bets
are available to allow players just joining the table to take part in the
action immediately, instead of having to wait for the shooter to make or
miss the point!
The Don't Come BetAgain, this bet is similar to the 'Don't
Pass' bet, but can not be made on the come-out roll.
Odds BetThis is an additional bet made on a Pass, Don't
Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can
only be made once the point has been established. The advantage of an Odds
bet is that it is paid out at the correct odds.
Win BetThis bet can be made on the following numbers: 4, 5,
6, 8, 9, and 10. It is a bet that the relevant number will be rolled
BEFORE a seven is rolled.
Lose BetThis bet can be made on the following numbers: 4, 5,
6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the
relevant number comes up.
Field BetThis is a bet on the outcome of the next throw. It
pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2
or 12 are rolled.
Hardways BetThis bet can be made on a 4, 6, 8 or 10. It is a
bet that the relevant number will be rolled in its double form (i.e. 2
dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number
is rolled in any other combination.
Any SevenThis is a bet on the outcome of the next throw. It
pays 5 for 1 (4 to 1) if a seven is rolled in the next throw.
Any CrapsThis is a bet on the outcome of the next throw. It
pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw.
Craps TwoThis is a bet on the outcome of the next throw. It
pays 30 to 1 if a 2 is rolled in the next throw.
Craps TwelveThis is a bet on the outcome of the next throw.
It pays 30 to 1 if a 12 is rolled in the next throw.
Craps ThreeThis is a bet on the outcome of the next throw.
It pays 15 to 1 if a 3 is rolled in the next throw.
ElevenThis is a bet on the outcome of the next throw. It
pays 15 to 1 if an 11 is rolled in the next throw.
HornThis is a single roll bet on any Craps (2, 3 or 12) and
11. Odds are paid out accordingly.
Big 6 and Big 8These are a bet that the appropriate number
(6 or 8) will be rolled before the next seven. It pays even money.
You can play Craps either for fun